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  • Exabyte Level Post-Production, 16K resolution production requires four times the size of 8K resolution, 16 times the resolution of 4K and 64 times the resolution of 1080p.

    Exabyte Level Post-Production, 16K resolution production requires four times the size of 8K resolution, 16 times the resolution of 4K and 64 times the resolution of 1080p.

  • More efficient storage and data management solutions have become very important as content production data is estimated to jump 4.5 times in 2023.

    More efficient storage and data management solutions have become very important as content production data is estimated to jump 4.5 times in 2023.

  • In addition to supporting cloud infrastructure, a storage system is also needed to increase productivity, reduce overall costs, and support changes in the process of producing digital content.

    In addition to supporting cloud infrastructure, a storage system is also needed to increase productivity, reduce overall costs, and support changes in the process of producing digital content.

The media broadcasting and post-production workflows paradigm have been shifted from discrete and server-based silos to software-based environments. Along with this transformation, constant improvement in high-quality media formats and resolution are in underway, they render the existing technology and infrastructure equipment to become quickly outdated in a short time.

The following are the three main challenges that are faced by media broadcasting and post-production industry:

  1. Exabyte Level Post-Production; typical 16K resolution production requires four times the size of 8K resolution, 16 times the resolution of 4K and 64 times the resolution of 1080p. At 24 bits per second, 300fps raw material images may require a transfer speed of 115 GB/s to reach 414 TB of data per hour. Under this trend, production data will approach the Exabyte (EB) level in ten years, which means the speed of data that needs to be converted in near-line image editing workflows or offline image editing requires a higher-performance network environment and storage solution.
  2. Huge Production Data Management; with the increasing demand for creative content, as well as HD, 4K and higher media resolutions, storage capacity for content production is estimated to jump 4.5 times in 2023. Therefore, it is very important to use more efficient storage and management solutions to respond to massive data growth, simplify production workflows and ensure transparency of data management.
  3. Digital Content Conversion and Archiving; digital creators always strive to make their creations accessible to their audiences. This requirement requires the application of digital asset management, archiving and publishing solutions deployment that support the latest cloud storage infrastructure, while also increasing productivity, reducing overall costs and changing the process of digital content production. Content must be available online and can be quickly connected and easily shared.

While the industry facing these challenges, media companies find that putting network storage solutions at the heart of IP workflows results in additional benefits from increased flexibility and cost savings. Integrating multi-tiered storage with many applications makes an ideal sense for modern content creation, from ingest, logging and asset management to editing, effects creation and color correction. In this new model, a storage systems is much more than a data repository; it becomes the very heart of the workflow.

Media broadcasters and post-production companies need a network storage solution that address the following requirements:

Nearline and Online Editing

The focus of image editing is on the need for high-performance shared storage space. Usually, a large number of video files are transferred to and from the storage space. Being delayed, the entire workflow will be slowed during the trans-coding process, and the efficiency that storage can provide becomes a reduction in these requirements. Today media broadcasting and post-production industry need a solution that delivers a reliable, high-density, high-performance data storage platform. It can be used for all purposes and types of media editing work. It can provide more formats of video.

Nearline and Online Editing diagram
Nearline and Online Editing Diagram.

High Throughput Offline Media Editing

Under the old workflow, media broadcasters typically required a SAN architecture with powerful servers and third-party metadata control software to achieve the purpose of file sharing. Editors will grab a large number material (video, picture or sound) from their SAN library. Today, large files can be accessed and stored on a network storage devices. The large space created by virtual disks can also provide high performance 10GbE environment and enable editors to obtain data smoothly and quickly. 

High Throughput Offline Media Editing diagram
High Throughput Offline Media Editing Diagram.

Virtualization for Post-Production

The method of deploying graphics-accelerated virtual workstations for image editing is a smart and efficient solution that can improve the work efficiency of workers and reduce the cost of physical workstations. The differences of All-Flash Array are to deploy virtual graphics acceleration workstations successfully, and VDIs, a robust and reliable data center infrastructure is required. In particular, graphics workstations need to be quickly connected to a low-latency mass storage system that can keep pace with high-load graphics work data and a large number of data operations (connection, export, trans-coding). Using this kind of workstation operated by professional media editors to maintain a vital production capacity of the enterprise, ensuring that the service is not down is the most crucial key. The all-flash storage system best suited for virtual workloads, including VDI, is easy to install and configure, straightforward to operate, and supports up to thousands of simultaneous virtual workstations in a small space. 

Virtualization for Post-Production diagram
Virtualization for Post-Production Diagram.

 

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